ELIJAH NEWMAN-GOMEZ
smsithlord@yahoo.com
LEVEL DESIGN ARTIST
Introduction Level Design Experience Contact Info

Level Design

In all my maps I focus on gameplay first and then build the environment around that.

The environment must look consistent from all angles that it may be viewed from to keep it as emmersive as possible.

Only when the gameplay element is seamlessly engulfed by the environment is the map complete.

When you are finished viewing the media on this page, you may continue to my experience section.



DEMO REEL
4 minutes 30 seconds, hosted by YouTube.com

The maps featured in this video and on this page were built using the default models and textures provided with Counter-Strike: Source.


\/  FULL DETAIL, STILL PICTURES BELOW  \/


Domestic Dispute
File name:
de_domesticdispute

Designed for:
Counter-Strike: Source (Source engine)

Development time:
<3 Months

Movies:
No movies available.

Images (10):
Open image gallery


 
File name:
cs_harborbank

Designed for:
Counter-Strike: Source (Source engine)

Development time:
~3 Months

Movies:
No movies available.

Images (10):
Open image gallery



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