Level Design
In all my maps I focus on gameplay first and then build the environment around that.
The environment must look consistent from all angles that it may be viewed from to keep it as emmersive as possible.
Only when the gameplay element is seamlessly engulfed by the environment is the map complete.
When you are finished viewing the media on this page, you may continue to my experience section.
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DEMO REEL
4 minutes 30 seconds, hosted by YouTube.com
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The maps featured in this video and on this page were built using the default models and textures provided with Counter-Strike: Source.
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\/ FULL DETAIL, STILL PICTURES BELOW \/
File name:
de_domesticdispute
Designed for:
Counter-Strike: Source (Source engine)
Development time:
<3 Months
Movies:
No movies available.
Images (10):
Open image gallery
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File name:
cs_harborbank
Designed for:
Counter-Strike: Source (Source engine)
Development time:
~3 Months
Movies:
No movies available.
Images (10):
Open image gallery
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