Experience
Over the years I have become familuar with a variety of 3D applications as well as 2D art programs.
I have used these skills to design levels and mods for many popular 1st and 3rd person games.
In addition to the time I have invested learning these tools on my own, I have completed a number of college courses related to level design.
Finally, when you are finished viewing the information on this page, you may continue to the Conact Info section.
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Software Experience
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3D Studio Max - expert - 8 yrs + formal education
Softimage XSI - moderate - 2 yrs + limited formal education
Photoshop - moderate - 4 yrs + limited formal education
Photoimpact - expert - 8 yrs
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Personal work by Elijah Newman-Gomez
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Game Engine/Editor Experience
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Counter-Strike: Source - Source engine, brush based editor.
Jedi Knight - Sith engine, negative space editor.
Half-Life - Quake engine, brush based editor.
Half-Life 2 - Source engine, brush based editor.
Unreal Tournament 2003 - Unreal engine, brush/negative space hybrid editor.
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Personal work by Elijah Newman-Gomez
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Formal Education Courses (related to 3d design)
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MERT 50 Principles of Animation (XSI)
CIDG 120 Solid Modeling and 3-Dimensional CADD
CIDG 160 3ds Max Fundamentals
CIDG 260 3ds Max Advanced Modeling and Materials
CIDG 261 3ds Max Advanced Animation and Effects
CIDG 70 Design for Graphic Artists
CIDG 71 Survey of Computer Graphics Studio
CIDG 72 Computer Illustration
(All listed courses were taken at Victor Valley College)
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Personal work by Elijah Newman-Gomez
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